Dig deep, draft your build, and extract before you die. Here's everything.
Each run, you drop into your personal mine and dig for ore, gems and rare materials. The deeper you go, the richer — and the more dangerous — it gets. Your loot only becomes permanently yours when you carry it back up and EXTRACT at the magic door. If you die before extracting, you lose the whole bag. Sell what you extract for $MDR and spend it on permanent upgrades. Your mine resets every 24 hours.
Loadout is fixed: 1 Sword · 2 Pick · 3 Dynamite · 4 Recall · 5 Potion.

Break blocks with your pickaxe. Deeper layers hide richer ore and gems. A locked "frontier" opens as you clear the rows above — keep digging down.

Drop dynamite to blast a whole cluster of blocks at once — great for clearing fast or cracking a tough pocket.

Use a Recall to teleport instantly back to the surface — a lifeline when your bag is full or your health is low.
Your battery powers your light underground and drains slowly (about an hour per full charge). It recharges fast on the surface.
Every level-up, you choose 1 of 3 cards. That's your whole build — no two runs are the same. The six stats:
Mining = dig faster · Attack = sword damage · Armor = less damage taken.
Speed = move faster · Health = more HP · Luck = better card rarities, better ore in new rows, more enemy drops.
Four rarities — rarer cards are much rarer and stronger:

Creatures roam the depths. Your sword swings at nearby enemies automatically — face them and they take damage. Tougher enemies live deeper.

Bats, slimes, golems, wraiths and imps — each with different health, damage and behaviour. They drop materials used for enchants.

Elites are rare, announced, much tougher recolored creatures — and they drop the precious materials you need for high-tier upgrades. High risk, high reward.
Gravel falls when unsupported — don't get buried. And mind big drops: a long fall hurts (unless you've got the right gear).
Pockets of gas and pools of lava deal damage. Dig around them, or blast through with care.

Quaff a potion (key Q / slot 5) to restore HP in a pinch. Bring a few for deep dives.

Everything you mine sits in your bag. To keep it, climb back to the surface and stand on the magic portal, then press EXTRACT. Your haul moves to your permanent account inventory and the run ends safely.
If you die before extracting, the entire un-extracted bag is gone. That's the tension: every gem you grab makes the climb out more tempting to cut short. Greed kills.

Back in the menu, sell extracted ore & gems for $MDR, the in-game token. Rarer minerals are worth far more.

Buy gentle, permanent perks that apply every run. Your pick & sword tier up every 10 perk levels (wood → stone → iron → gold → diamond), each tier-up needing a rare material.

Spend Enchant Shards + enemy materials on permanent enchants, and pick your starting gear (bag size, battery, dynamite, recall, potions).

Unlock cosmetic miners and equip your favourite — purely for style.

Create a co-op mine and invite a friend (add them first, accept the request). You both dig the same mine, see each other live, and share the danger. Each of you extracts your own bag.
Your partner is tied to your mine — they can leave anytime, but only you (the host) can remove them or invite someone new. Tougher mine, bigger hauls.
• Extract early, extract often. A small banked haul beats a huge lost one.
• Grab Luck cards early — they snowball into better ore, drops and rarer cards.
• Carve a ladder shaft straight up so you always have a fast way out.
• Keep a Recall and a potion in reserve for the deep stuff.
• Save your rarest materials — high-tier perks & enchants demand them.
• In co-op, one digs, one guards. Watch each other's HP.